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That’s the iterative game design we embrace. It’s what we do. I think the issue is that Diablo III is really the first game, in my opinion, where the window into the design process has been open all the way from the beginning* (and boy oh boy has it been open for a long time). We didn’t have BlizzCon during the development of Diablo II, Warcraft III, or even World of Warcraft. We didn’t have websites that supported big in depth articles, we didn’t have billions o...